Congratulations to Liang Shi on his newly accepted paper Near-eye Light Field Holographic Rendering with Spherical Waves for Wide Field of View Interactive 3D Computer Graphics at SIGGRAPH Asia this year! In this paper Liang and his colleagues at Nvidia present a light field-based CGH rendering pipeline allowing for reproduction of high-definition 3D scenes with continuous depth and support of intra-pupil view-dependent occlusion. Want to learn more? Please check out their project page and this cool video!